Independent game notes · Field issue 02/26Updated 26 August 2026
XUDEPANI
F

Features

Longer files about the structures around play: evidence, infrastructure, shared resources and why certain worlds remain legible.

01

Systems in context

Reporting that starts with what a game asks the player to notice.

A remote winter platform with a train and two investigators
00 / Feature12 min

Northbound Signal

A winter railway mystery where delays, platform changes and carriage diagrams reveal more than interrogations ever could.

8.5
Nine miniature territories arranged around one river basin
01 / Systems14 min

Nine Small Kingdoms

Nine districts share one river, one market and a long memory. The result is a strategy game where every expansion is also a social decision.

8.9
A field engineer walking through an alpine valley of radio towers
02 / Field test13 min

Antenna Valley

A precise exploration game about repairing a mountain broadcast network, listening to local frequencies and learning why every clear signal removes a little mystery.

9.0
Marine technicians crossing a bright tidal flat with equipment
03 / Review12 min

Low Tide Protocol

A coastal field station sim where the tide, not an enemy, sets the clock — and the most heroic action is usually packing the correct cable.

8.2
Working question

What happens when infrastructure becomes character?

Across this issue, radio towers, train paths, river agreements and tidal routes shape more than scenery. They determine what players can know.

Next field file

We are preparing a report on local co-op interfaces that let players disagree without stopping the action.

Suggest a system to examine